![]() Post‑fade sends, as the name implies, get their signal after the main fader, meaning that the level of the signal is controlled both by the main fader and that of the send. A pre‑fade send is unaffected by moves on the main fader, making it independent of the main mix. In The PostĮxactly where the signal being sent via an aux is coming from makes a difference to how it behaves. ![]() Sends are useful for more than just headphone mixes and reverb. There are other reasons you might want to use sends, but these two neatly illustrate the difference between pre‑ and post‑fade sends. Why would you want to do this? The two classic use cases are effects sends and monitor mixes. Creating an aux send gives you an additional fader with which to create a different mix. In other words, using the main fader alone allows you to send a single mix to one or more places, but to have two different mixes, you need two sets of faders. It is possible to route the track to more than one destination, but with only a single fader to control the output level, it is not possible to do so at a different level for each destination. Sends & SensibilityĪ track in Pro Tools has a fader which controls the level going to an output or a bus. I discuss this feature later in the ‘Default Send Levels’ box, but this also seemed a good opportunity to discuss the way sends are handled in Pro Tools generally. Useful as these are, the development which will make the most difference to me is a new preference allowing you to set a custom default level for newly created aux sends. The recent release of Pro Tools 2022.6 brought with it, among other things, improvements to Dolby Atmos re‑renders, enhanced MIDI workflows and the option to display or burn‑in timecode in video. It's a must read for new users of Logic (and even for experienced ones).Getting the most from aux sends requires you to understand how they work! ![]() You should also have a serious look into David Nahmani's excellent book (see links on this forum). ![]() My piece of advice is that you research the manual and the internet for automation, explaining it would take as long as writing again these things. Next time you play that region back, not only will the midi notes (the loop) play, but the sound of the Instrument will change (due to the recorded midi CC1 events) just the same as when you actioned the mod wheel. This way, your actions of your midi keyboard's modulation wheel while you record in merge mode over the midi region will be added as midi CC1 data within that region. To cut a long story short, in midi recording merge mode, the recorded data will be added to the region, without replacing any existing data. Logic has several midi recording modes (merge, replace, etc) depending on the situation, and you should read about them in the manual to understand the difference between them. You can also record this incoming (additional data), on top of the existing midi data already included in the midi region that corresponds to the loop. the filter cutoff of the instrument change): the instrument reacts to incoming midi data, be it midi CC messages or midi notes, in exactly the same way (just the same if you play additional notes on your midi keyboard, you should hear them on top of the loop playback). Once you've set the Instrument this way, have that track selected and hit playback, playing the loop (repeatedly if you have looped it in your arrangement or engaged cycle, for instance), if you use the mod wheel of you midi keyboard, you should hear the sound change (e.g. These instrument plugins can receive midi control messages (like midi CC1 which is the modulation Wheel for instance) just the same as they can receive midi notes, and like with most hardware synths or sampler, these midi control messages can themselves be mapped to control a specific parameter of the instrument (for instance, the modulation wheel can be used to control the synth's filter cutoff, or resonance, or whatever). From then onward, everything works exactly the same as with any sort of midi region playing an Instrument plugin on an Instrument track. Rust, regarding 1st option I discuss (use of green midi loops), a green loop is merely a midi region, when you drag it to an empty place in the main pane (outside any existing track), Logic will create a track, load the Intrument and plug-ins that are attached to that loop (it's part of the info contained in the loop) on that track's channel strip and will place the midi region (the loop) on that track, at the position when you release the mouse button.
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